Sim City Screen Shot - EA Sports

Gaming & the City

It’s been more than two decades since Sim City was first released. During the interim, city-making games have become more popular and nuanced, reflecting a growing public interest in urbanism. More than just fun, these games can teach planners valuable lessons about how we plan and how we envision the idealized city. Games can also be used as valuable engagement tools and to re-imagine the places we call home. As the technology develops and becomes ever-more integrated into our lives, could the games of today lead to the self-building cities of tomorrow?

*Image: Sim City screen shot via EA Sports

Mitchell Reardon

Mitchell Reardon is the TH!NK by IBI blog curator, a land use planner and urban experimenter. His interdisciplinary work centres on people and how they live, work and move through the city. Mitchell is enjoying life in Vancouver, after 6 years of living and working in Stockholm, Sweden. Catch up with him on Twitter: @MitchellReardon

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